ArcaniA Fall Of Setarrif
Then there's the length of the adventure, which clocks in at around three to four hours. I don't expect every expansion to add dozens of hours, but for a stand-alone RPG expansion, the lack of content seems ridiculous, especially if you factor in that this expansion was quite delayed. I imagine some of the financial woes that led to the downfall of Gothic's publisher JoWood Entertainment certainly caused some of these deficiencies, but it doesn't make the game less of a disappointment. Also, it's unfortunately linear for those three hours, with much of your time spent chasing circles around a broken area of ruins that manages to copy and paste the same wall and ground textures again and agin.
ArcaniA Fall of Setarrif
A darkness is upon the southern isles, a hatred ridden demon terrifies and harasses the coastal city of setarrif, the situation even more arises after a volcanic eruption in the mountains nearby. The brave nameless protagonist and companions battle this demonic menace. 041b061a72